Engine Features:



Cross windows platform. Support for WinCE and Windows x86.

GRAPHICS:


MS game api support for the pocket pc 2002 and 2003.
Direct Support for these pixel formats
RGB 888
RGB 565
RGB 555
RGB 444
Landscape Frame Buffers
Inverted Frame Buffers

Fall back to GDI support for older versions of CE.

Optimized Blit routines for 16 and 24 bit devices that are
several times faster on devices than Win API routines.
(a blit routine copies image data from one buffer to another)
Blitter Support:
Fast standard Blit
Chroma Key Support
Constant Alpha
Constant Alpha w/ chroma key
Per Pixel Alpha Channel
Modulate
Add
Subtract
Blit Alpha Channel
Blit Solid Color
Support for Windows .bmp format
Real time Antialiased, textured fonts, built from any true type font.

AUDIO:


Multiple audio stream support for pocket pc 2002 and newer.
Up to 128 simultaniously playing audio streams.
Support for loading WAV files
Support for Ogg/Vorbis .Ogg files.
8/16 bit wav support at 8/11/22.05/44.1 khz
16 bit ogg support at 8/11/22.05/44.1 khz
Streaming support for large .Ogg files.

INPUT:


Game API input support.
Fallback to window's message support.
Input queue for processing complex key combinations.

COMPRESSION:


Lossless data compression, compatible with pkzip.
High quality audio compression through Ogg/Vorbis.

OTHER:


Intelligent object oriented design allows for switching
code for different games in 1 line of code.

WINDOWS 98SE, ME, 2000 and XP:


Games will run in and on these windows versions, as well
as on windows CE with very little effort. This allows
players to enjoy the games on thier desktops at home, and
continue to play on the go.

Full Screen Mode on desktop/laptop windows versions.

(c) Copyright 2003 Sword and Spirit Software